Gaming Gets Theme
Parks
ITWEB – December 13, 2007
By Paul Vecchiatto
JOHANNESBURG — Theme park development company SpacePortLeisure
literally wants to take local software developers for a ride,
by creating places for them to showcase and test virtual reality
gaming, says CEO Danny Naidoo.
Naidoo, who was, until March, Microsoft SA's director for
development platforms, says the company he is involved with
has identified a number of sites around the country to build
“mini-theme park” areas. Games and virtual reality
software can be tested in these areas on the local population
before being exported to other countries.
“This is all part of our overall vision to get the
public involved with our overseas theme park developments
that emphasise high-technology, but provide an experience
that is beyond entertainment. We can combine that with local
development and encouraging the growth of the South African
software industry,” he says.
Yesterday, SpacePortLeisure, which is Cape Town-based,
announced it has secured the contracts to develop two space
theme parks, one in Spain and the other in China.
The Spanish park, called SpacePortGranScala, will be part
of a larger development to be called GranScala, and is worth
550 million euros (about R5 billion). The Chinese park will
be located in Shenyang city, and is worth about $330 million
(about R2.2 billion).
Lead developer
Naidoo says the reason why SpacePortLeisure is taking the
lead in developing these parks is because it has the ability
to create the vision and then pull together various experts
in making it happen.
“These theme parks will have a strong emphasis on
the development and encouragement of maths and science,
but will also provide a strong family experience. We also
want the experience to extend to off the park's premises
by leveraging the Internet,” he says.
Raoul Katovsky, SpacePortLeisure's executive chairman,
has been driving the business development since 1997, and
founded the company five years ago.
The company is planning the production of four-dimension
animated simulation rides and other proprietary special
effects content in Cape Town, by using the city's developing
film and software industries, and with the support of the
Cape Film Commission and economic development agency Wesgro.
Naidoo's vision
“A major issue for developing such parks in SA is
the population. For instance, around Shenyang there are
about 31 million people living on the park's doorstep, meaning
that we will easily get three million visitors per year.
We don't have that in SA.”
Rather, what Naidoo envisages is a number of smaller entertainment
centres in various locations around the country that have
selected attractions. As new software is developed for them,
this is loaded and the audience's experience tested.
Naidoo also believes that technology and entertainment
can be combined to bring people from the far corners of
the world closer and so bridge cultural divides.
“For instance, we could have a replica of the Mars
Rover in the Kalahari desert being controlled by people
at our theme parks in either China or Spain, or even having
local gamers competing or interacting with people at the
theme parks overseas.”
View the original article at: http://www.itweb.co.za/sections/business/2007/0712131042.asp?S=Gaming&A=GAM&O=FRGN